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Fraser Sutherland

Game Developer and Producer

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Gravity

Project type

Gameplay and Level Design

Date

May 2020

Location

Dundee

Gravity is a level and gameplay design project realised in Unreal 4, focused on a core gameplay mechanic that allows the player to scale gravity up or down, allowing players to jump great distances or heights, or descend more rapidly to smash through floors or cover more distance.
The mechanic is demonstrated with a short level that introduces and teaches gravity scaling, and then tests the player's skill with a gauntlet of increasing challenge.

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